To all my dedicated fans – sorry for not posting anything in a while. I’m happy to report that after ~2 months of development, I released Dragons of Destiny in the iPhone App Store today. Built entirely in Swift, it’s a game where you fly around collecting coins and destroying arrows to survive and upgrade your dragon.
I was originally planning on making this multiplayer (player vs. player), but beta testers loved the relative simplicity of this single-player version. It has a bit of a learning curve to master the controls, but should only take you a few attempts to get the hang of it.
I did all of the coding / design except the main logo dragon above, which my friend Deyna Cast designed.
I welcome any/all feedback! You can check it out by clicking on the picture above.